Bio (Tutoring)

Master Hyper-Realistic 3D Character Creation

The Production-Proven Roadmap to Lifelike Characters for Games & VFX.

The Official 3D Character Course is Now Live!

I am proud to officially launch my definitive course on Hyper-Realistic Character Creation—the complete, step-by-step masterclass designed for artists targeting the cutting-edge of the Gaming & 3D Animation Industry.

Taught By a 16-Year Industry Veteran

This course is built on a foundation of deep, real-world experience. With 16+ years as a leading faculty member at top-tier training institutes like ARENA Animation, MAAC, and Frameboxx, I’ve trained countless artists who now work professionally.

In addition to teaching, I bring extensive production experience from clients including Air India, ICDS, Kaiyuan, and many others.

My Commitment: I have meticulously designed this curriculum to combine solid artistic fundamentals with the latest, real-world studio workflows. This is not just theory—it’s practical knowledge that gets you hired.

Elevate Your Character Artistry

Whether you are an intermediate artist looking to sharpen your focus or a seasoned pro aiming to master next-gen techniques, this course will provide the essential expertise to create truly lifelike characters.

You Will Master These Critical Skills:

  • Likeness Sculpting: Techniques for achieving accurate and compelling human (or creature) forms.

  • Next-Gen Texturing: Mastering skin detail, cloth fabrics, and complex material properties.

  • Grooming with XGen: The specialized workflow for creating believable, dynamic hair and fur.

  • Look Development & Shading: Advanced methods for defining how light interacts with your character’s materials.

  • Professional Lighting Setups: Illuminating your characters to maximize dramatic impact and realism.

  • Animation-Ready Presentation: Techniques for clean topology and final renders suitable for production pipelines.

Hands-On Mastery of Industry-Standard Software

Gain practical, production-level proficiency using the essential tools required by AAA studios globally. We ensure you learn how to use the software, and why it’s used at each stage of the pipeline.

Category
Primary Software
Secondary/Specialized Tools
Modeling & SculptingMaya, ZBrush3ds Max
Texturing & DetailsAdobe Substance 3D PainterMari
Grooming & PipelineAutodesk MayaXGen for Grooming
Rendering & PresentationArnold RendererV-Ray, Marmoset Toolbag
This course brings together years of teaching, production experience, and industry tools—all in one comprehensive resource—to help you breathe life into your characters and take your work to the highest professional level.
Ready to push your skills further and dominate the character pipeline? Let’s get started.