The Kunoichi Pipeline: Modeling & X-Gen Masterclass

Course Description

Duration: 8 Weeks (Live Online Masterclass)

Ready to create a portfolio-ready, hyper-realistic character asset with an authentic Japanese/Karate aesthetic?

The Kunoichi Pipeline is an intensive, 8-week live masterclass designed to take your 3D character art skills to the highest industry standard. You will learn a complete workflow for creating a next-generation game character, focusing on the specialized tools and techniques used in AAA production.

Starting with high-resolution modeling in Maya and sculpting intricate details in ZBrush, you will progress through advanced look development using Mari for precision texturing, followed by mastering complex hair creation with X-Gen. The course culminates in professional lighting and final rendering using Arnold, ensuring your Kunoichi model is ready for any top-tier portfolio or studio reel.

Key Learning Modules & Features

  • Modeling Mastery: Full hard-surface and organic modeling workflow in Maya, focusing on efficient topology for a games asset (head and torso).

  • High-Fidelity Detail: Learn to sculpt micro-surface details and intricate fabric folds on the Karate uniform using ZBrush.

  • Advanced Look Development: Complete character texturing and PBR material creation utilizing the power of Mari for photoreal skin, fabric, and props.

  • X-Gen for Hair: Dive deep into the industry-standard X-Gen toolset to create believable, production-quality hair, a critical skill for high-end characters.

  • Arnold Rendering: Master studio-quality lighting and final rendering in Arnold to achieve stunning, hyper-realistic final images.

  • Live Feedback: Receive weekly live feedback and critique to ensure your model meets professional quality standards.

Format

Duration

Schedule

Investment

Live Online Masterclass8 Weeks[Insert Live Class Dates/Times Here][Add Pricing Here]
IncludesFull project files, 8 weeks of recordings, and access to a private critique community.  

Frequently Asked Questions (FAQ's)

The course utilises the following software: Maya, Arnold Renderer, Xgen, ZBrush, Mari, Photoshop.

This course is not designed for beginners. It assumes a certain level of knowledge in 3D character creation and familiarity with the software used. I'd suggest starting with the basics first and then using this course to further enhance your skills.

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